Goal: capture every enemy base. Lose all your bases and you're out.
💰 Credits come from your bases every turn (base level, +1 for your HQ). Spend them to recruit heroes and to harvest.
⚡ Energy: +1 per base each turn, plus Harvest hay, wood, fish and ore inside your borders (1 💰 → +2 ⚡). Spend Energy to Grow a base: more income, more hero capacity, and wider borders at level 3.
Heroes move, then may attack. A hero that starts its move inside your borders moves 1 tile further. Forests and mountains stop movement; moving next to an enemy stops you too.
Warrior is tough. Blaster hits from 2 tiles away. Speedster moves 2, sees 2 tiles around it, and can move again after attacking. Defender barely hurts when it attacks but is very hard to knock out. Artillery hits hardest, from 3 tiles away, but is fragile and never hits back, and nothing can hit back at it (Bombard). Defender and Artillery can't attack in a turn they moved; every other hero can move, then attack.
Capture: end your turn on an outpost or enemy base, then press Capture on your next turn.
Heroes that rest for a turn heal (more inside your borders). Forests, mountains and your own bases give defence bonuses.
Drag to pan, pinch or scroll to zoom. Tap a tile again to cycle hero → base → terrain.
Invite a friend
Send this link to a friend so they can join the beta too. Your tester name is in the link, so the game knows you invited them.